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Save Brainrot From Base!

Save Brainrot From Base!

A Roblox experience owned by Best Time Ever Games!.

TycoonENbrainrotstealthoffline-earnings

Save Brainrot From Base! is a tycoon experience created on 2026-03-29. It has recorded 679,563 lifetime visits and 34,692 favorites. Currently, four players are active. The game holds a 91% like percentage. The description outlines mechanics involving sneaking into bases to capture entities for cash generation.

Description (written by the developer; not a statement by this register)

Welcome to Save Brainrot From Base!💀 1. Sneak into the base and snatch a Brainrot! 🤫 2. Escape from the raging Brainrot chasing you! 🏃‍♂️💨 3. Bring them back to your base to generate cash! 💵 🤑Your Brainrot earn cash OFFLINE! 💤 Like the game and invite your friends to play! 😎

Last updated by the developer 16 May 2026, 11:59 UTC.

4
playing (measured 10 Aug 2026, 15:31 UTC)
679,563
lifetime visits
91%
liked (4,116 👍 / 389 👎)
37,626
favourites (55.4 per 1k visits)
29 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:317first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
419 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome252,634 · 100.0% win
Unlock First Base! · progression163,566 · 100.0% win
First Rebirth! · progression53,381 · 39.2% win
Candy Mutation! · other1,852 · 0.00% win
Unlock All Bases! · collection149 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:5391no change
13 Oct 2026, 21:5291no change
3 Oct 2026, 21:5291no change
23 Sept 2026, 21:5191no change
13 Sept 2026, 20:4891no change
3 Sept 2026, 20:3891no change
24 Aug 2026, 18:4591no change
14 Aug 2026, 18:3791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.