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[โŒ๐Ÿฆนโ€โ™‚๏ธ] Jump for Anime โœจ๐ŸŒŠ

[โŒ๐Ÿฆนโ€โ™‚๏ธ] Jump for Anime โœจ๐ŸŒŠ

A Roblox experience owned by FouVerse Labs.

SimulatorENanimeidlejumping

Description (written by the developer; not a statement by this register)

Welcome to Jump for Anime! Collect, upgrade, and jump your way to the rarest anime characters!4 UPDATE: โŒ Stealing removed โ€” โšก you can now CLONE other playersโ€™ characters! Codes: WELCOME, VIP, NOSTEAL โœจ Jump to collect powerful anime characters! ๐Ÿ’ธ Return them to your base to generate cash โ€” even while youโ€™re offline! โšก Upgrade your jump power to reach higher levels and rarer animes! ๐ŸŒŠ Dodge deadly tsunamis on every floor! ๐Ÿ—๏ธ Upgrade your base to store more animes! ๐Ÿงช Upgrade your anime characters to earn MORE cash! ๐Ÿ˜Ž ๐Ÿ’ช Upgrade your carry power to carry multiple animes at once! ๐Ÿ”ฎ Find animes with special mutations that make them insanely valuable! ๐Ÿ‘ Like & Favorite the game to support updates!

Last updated by the developer 25 Jul 2026, 04:40 UTC.

0
playing (measured 13 Sept 2026, 12:36 UTC)
1,401
lifetime visits
88%
liked (7 ๐Ÿ‘ / 1 ๐Ÿ‘Ž)
107
favourites (76.4 per 1k visits)
29 March 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 12:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Pro Pack
199 R$
Double Cash
99 R$
Double Jump
99 R$
VIP
69 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome1,077 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.