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[VC INDO] KOTA SEVEN GLORY HANGOUT & MMORPG

[VC INDO] KOTA SEVEN GLORY HANGOUT & MMORPG

A Roblox experience owned by Glorix VII.

RacingIDpet huntingaesthetic hangoutleveling

Description (written by the developer; not a statement by this register)

🌸 HANGOUT DAN HUNTING PET BERSAMA TEMAN🌸 Tempat terbaik untuk bermain, dan memulai petualangan seru bersama teman-temanmu! ✨ 🎀 Jelajahi kota yang penuh dengan suasana estetik & nyaman 🐾 Berburu berbagai hewan peliharaan lucu dan langka 💖 Temukan spot foto yang indah dan acara yang menarik ⚔️ Naik level dan kumpulkan koleksi terbaikmu Di Kota Seven Glory, setiap hari adalah petualangan baru! Undang temanmu dan rasakan dunia penuh fantasi & RPG yang penuh keseruan dan kehangatan 🌷✨ 💌 Pembaruan menarik akan terus hadir! 🌸 Bersenang-senang dan nikmati perjalanan Anda di Glorix VII 🌸

Last updated by the developer 24 Jul 2026, 07:05 UTC.

0
playing (measured 10 Aug 2026, 16:49 UTC)
28,933
lifetime visits
96%
liked (825 👍 / 30 👎)
396
favourites (13.7 per 1k visits)
29 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Celestial Rod
1,500 R$
HoverBoard
1,500 R$
BoomBox
1,000 R$
Lovely Rod
1,000 R$
FAST SELL FISH
1,000 R$
Pantoki
600 R$
VIP Hangout
500 R$
BananaPeel
499 R$
Slipper
499 R$
Duck
300 R$
Umbrella
200 R$
Light Furry Rod
100 R$
Night Furry Rod
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

super_resolution_20260614045014195.jpeg · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9616 August 2026 — 96 % liked26 August 2026 — 96 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 04:5096no change
16 Aug 2026, 04:4996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.