[โ๐ฆนโโ๏ธ] Escape the Floor for Anime ๐๐จ๐จ
A Roblox experience owned by FouVerse Labs.
ObbyENanimeglass flooridle tycoon
Description (written by the developer; not a statement by this register)
Welcome to Escape the Floor for Anime! Race, upgrade, and sprint your way across the glass floor to collect the rarest anime characters! UPDATE: โ Stealing removed โ โก you can now CLONE other playersโ characters! Codes: WELCOME, VIP, NOSTEAL โก Dash across glass floors that gets harder the further you go! ๐ธ Collect cash and upgrade your speed to push deeper into the floor and reach rarer animes! ๐ Buy massive speed boosts to cross dangerous gaps and unlock new anime tiers! ๐ Bring animes back to your base to generate cash โ even while youโre offline! ๐ฆ Upgrade your base to store more animes and grow your collection empire! ๐งช Upgrade your anime characters to earn even MORE cash! ๐ ๐ช Upgrade your carry power to haul multiple animes at once for huge profits! ๐ฎ Discover rare and mutated animes that are insanely valuable! ๐ฅ Run faster, earn quicker, and reach deeper floors to find the rarest anime characters! ๐ Like & Favorite the game to support updates
Last updated by the developer 19 Jun 2026, 11:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Sept 2026, 12:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.