Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Eat A Brainrot

Eat A Brainrot

A Roblox experience owned by Brainrot Experiment.

SimulatorENidleclickerhorde survival

Eat A Brainrot is a simulator experience created on 2026-03-29. It has accumulated 2,176,524 lifetime visits and 97,226 favorites. Currently, four users are playing. The game holds an 89% like percentage. The description outlines mechanics involving eating items, earning cash, and upgrading size and speed while avoiding guards.

Description (written by the developer; not a statement by this register)

Eat a Brainrot! 👮 Don’t get caught while eating Brainrots! 🍕 Eat tasty Brainrots to earn Cash 💸 ⚡ Grow bigger and faster with Size & Speed upgrades! 🏃 Escape the guards and become unstoppable! 💤 Your Brainrots earn Cash even while you're offline! 🎁 Like 👍, Favorite ⭐, and Join the Group for FREE rewards!

Last updated by the developer 1 Aug 2026, 14:32 UTC.

4
playing (measured 10 Aug 2026, 15:17 UTC)
2,176,524
lifetime visits
89%
liked (2,641 👍 / 341 👎)
98,375
favourites (45.2 per 1k visits)
29 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1712first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Eat Power
329 R$
VIP
249 R$
2x Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,142,491 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked14 August 20263 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 11:4689no change
23 Sept 2026, 11:3889no change
13 Sept 2026, 11:3789no change
3 Sept 2026, 11:3689no change
24 Aug 2026, 08:4889no change
14 Aug 2026, 08:4789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.