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Eat A Brainrot

Eat A Brainrot

A Roblox experience owned by Brainrot Experiment.

SimulatorENidleclickerhorde survival

Eat A Brainrot is a simulator experience created on 2026-03-29. It has accumulated 2,176,524 lifetime visits and 97,226 favorites. Currently, four users are playing. The game holds an 89% like percentage. The description outlines mechanics involving eating items, earning cash, and upgrading size and speed while avoiding guards.

Description (written by the developer; not a statement by this register)

Eat a Brainrot! 👮 Don’t get caught while eating Brainrots! 🍕 Eat tasty Brainrots to earn Cash 💸 ⚡ Grow bigger and faster with Size & Speed upgrades! 🏃 Escape the guards and become unstoppable! 💤 Your Brainrots earn Cash even while you're offline! 🎁 Like 👍, Favorite ⭐, and Join the Group for FREE rewards!

Last updated by the developer 1 Aug 2026, 14:32 UTC.

4
playing (measured 10 Aug 2026, 15:17 UTC)
2,176,524
lifetime visits
89%
liked (2,636 👍 / 336 👎)
97,395
favourites (44.7 per 1k visits)
29 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1712first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Eat Power
329 R$
VIP
249 R$
2x Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,132,047 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:4889no change
14 Aug 2026, 08:4789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.