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[NEW] Waste Time for Brainrots!

[NEW] Waste Time for Brainrots!

A Roblox experience owned by Its Rot Time.

Clicker & idleENbrainrotclickerrebirth

Waste Time for Brainrots! is a clicker-idle Roblox experience created on 2026-03-29. The game has accumulated 505,099 lifetime visits and 72,341 favorites. Current player count is zero. The title holds a 72 percent like percentage. It features mechanics for unlocking brainrots, rebirths, and aura upgrades.

Description (written by the developer; not a statement by this register)

🎊 Welcome to Waste Time for Brainrots! ❓ How to play❓ ⌚ Waste time 📦 Unlock & Collect New Brainrots! 💥 Get into new zone for massive Time Multipliers 🔁 Rebirth for MASSIVE Cash multipliers 👑 UNLOCK MAX AURA 🔥🔥🔥 🌟 Likes the game for OP Server Boost 🌟 ✅ 100 Likes = 100x Server Time Activated ✅ 500 Likes = 100x Server Cash Activated Similar concept game: ⏳Waste Time | Aura Ascension | Brainrot Ascension | Escape Floor is Lava for Brainrots | Waste Time for Lucky Blocks

Last updated by the developer 3 Aug 2026, 23:30 UTC.

0
playing (measured 10 Aug 2026, 18:19 UTC)
505,099
lifetime visits
72%
liked (239 👍 / 94 👎)
72,336
favourites (143.2 per 1k visits)
29 March 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Waste Time for Brainrots! · welcome425,310 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:0572no change
14 Aug 2026, 21:0472first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.