Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Trust Me. (Psychological Test)

Trust Me. (Psychological Test)

A Roblox experience owned by Another Thought.

HorrorENpsychological horrornarrative-drivenmultiple endings

Description (written by the developer; not a statement by this register)

A voice guides you. A mask watches you. Every choice feels like yours. It isn’t. **Trust Me.** --- A psychological horror experience about trust, manipulation, and perception. Listen carefully. Not everyone is telling the truth. And not every choice is really yours. Your decisions shape the outcome. Multiple endings. Multiple truths. Who will you believe?

Last updated by the developer 9 Jun 2026, 17:06 UTC.

0
playing (measured 7 Sept 2026, 03:08 UTC)
1,304
lifetime visits
97%
liked (38 👍 / 1 👎)
81
favourites (62.1 per 1k visits)
29 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 03:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Manipulator Spotted! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

978 September 2026 — 97 % liked18 September 2026 — 97 % liked28 September 2026 — 97 % liked8 October 2026 — 97 % liked18 October 2026 — 97 % liked8 September 202618 October 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 21:2197no change
8 Oct 2026, 20:3797no change
28 Sept 2026, 20:2197no change
18 Sept 2026, 13:2197no change
8 Sept 2026, 13:1797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.