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UK:RP Andershire

UK:RP Andershire

A Roblox experience owned by Project Inverloch Roleplay Community.

RoleplayENUK settingjob simulationcrime roleplay

Description (written by the developer; not a statement by this register)

🚨 [WARNING: Players with photosensitive epilepsy may encounter seizures prior to the flashing lights in this game. If you do have photosensitive epilepsy, please do not join this game.] 🚨 Welcome to UK:RP Andershire. Located in a fictional small based area in England, however with a fairly high crime rate. Interested of joining daily server-start-ups? Check our social links (13+) to join and get notified on any updates and SSU posts. Andershire has multiple opportunities open become a bus driver and transport citizens of Andershire, become a Highways England worker controlling the highways, or become an emergency service worker, and take down crime and be the hero of your own scene! Or, you can commit crime, use gamepasses to your advantage, the story is yours, but what will it be?

Last updated by the developer 16 Aug 2026, 21:01 UTC.

0
playing (measured 18 Aug 2026, 20:31 UTC)
1,354
lifetime visits
70%
liked (7 👍 / 3 👎)
13
favourites (9.6 per 1k visits)
29 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 20:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sports Cars
700 R$
Permanent Handgun
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Summer Dedicator · other12 · 0.00% win
Boys in blue! · other1 · 0.00% win
Nah, I'm the higher power · other1 · 0.00% win
Be scared! · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

637066.519 August 2026 — 63 % liked18 October 2026 — 70 % liked19 August 202618 October 2026
2 measurements spanning 60 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 19:5070+7
19 Aug 2026, 10:3263first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.