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+1 Aura Per Second👑

+1 Aura Per Second👑

A Roblox experience owned by Playfave.

SimulatorENincrementalsimulatorrebirth

+1 Aura Per Second👑 is a simulator experience created on 2026-03-29. It has accumulated 1,549,751 lifetime visits and 98,910 favorites. Currently, 53 users are playing. The game holds an 89% like percentage. Tags include Pets, Collection, Aura, Simulator, Incremental, Strategy, Fun, Upgrades, Farming, and Creatures.

Description (written by the developer; not a statement by this register)

💖 Welcome! 👑 ⚡ Become insanely powerful! ♻️ Rebirth to get Aura Multiplier! 💥 Reach BILIONS of Aura! 👑 Climb the leaderboards & become the best! 📅 Update every week! 🤩 Join the group for a Free Boost! https://www.roblox.com/communities/784206276/Playfave ✨ Enjoying the game? Leave a thumbs up! 💎 Don't forget to favorite! 🔔 Follow the game to be the first notified when updates drop! Made with 💖 by PlayFave Studio! Tags: Pets, Collection, Aura, Simulator, Incremental, Strategy, Fun, Upgrades, Farming, Creatures

Last updated by the developer 8 Aug 2026, 08:14 UTC.

53
playing (measured 10 Aug 2026, 19:34 UTC)
1,549,751
lifetime visits
89%
liked (2,321 👍 / 298 👎)
113,968
favourites (73.5 per 1k visits)
29 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3427first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Aura
299 R$
x2 Rebirths
199 R$
x2 Stars
149 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome724,702 · 100.0% win
Elite · other532,526 · 100.0% win
Toxic Bath · other418,898 · 100.0% win
Hazard · other387,777 · 100.0% win
Fire Execution Zone · progression348,626 · 100.0% win
Forgotten Sword Zone · progression296,548 · 100.0% win
Upgrader - tier 1 · other280,975 · 100.0% win
Apex · progression273,183 · 97.5% win
Ancient Statue Zone · progression239,188 · 94.3% win
Petrified Temple Zone · progression186,543 · 75.4% win
Meteor Zone · progression93,025 · 42.7% win
Upgrader - tier 2 · progression18,476 · 10.3% win
Upgrader - tier 3 · progression5,147 · 5.3% win
Upgrader - tier 4 · progression4,900 · 4.9% win
Aura King · other2,310 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:3689no change
13 Oct 2026, 14:3589no change
3 Oct 2026, 14:3489no change
23 Sept 2026, 14:3389no change
13 Sept 2026, 14:1989no change
3 Sept 2026, 14:1889no change
24 Aug 2026, 12:0589no change
14 Aug 2026, 12:0589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.