Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
statewood, nebraska.

statewood, nebraska.

A Roblox experience owned by the good life..

SimulatorENsatiretown simulationCSOM aesthetic

Description (written by the developer; not a statement by this register)

a satire of small-town american life. statewood is a town simulation set in the middle of nebraska, inspired by CSOM for aesthetics and canadian simulator for general "gameplay" G to interact with doors, don't take the game too seriously.

Last updated by the developer 8 Aug 2026, 20:02 UTC.

1
playing (measured 11 Aug 2026, 02:50 UTC)
108,963
lifetime visits
66%
liked (750 👍 / 383 👎)
3,866
favourites (35.5 per 1k visits)
29 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:501first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

npc disguise.
30 R$
tip jar.
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

conscientious objector · other16,436 · 5.1% win
roadkill. · other9,990 · 5.1% win
local hero. · other7,022 · 0.00% win
public menace. · other6,830 · 10.3% win
window shopper. · other5,966 · 10.3% win
demon hunter. · other3,126 · 0.00% win
blabbermouth. · other2,196 · 35.9% win
headhunter. · other1,825 · 0.00% win
most wanted. · other1,739 · 10.3% win
or so it goes. · other1,234 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6615 August 2026 — 66 % liked25 August 2026 — 66 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:3166no change
15 Aug 2026, 10:1966first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.