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Chiikawa Obby! ✨🌸

Chiikawa Obby! ✨🌸

A Roblox experience owned by Bubencillos.

ObbyENChiikawakawaiiparkour

Description (written by the developer; not a statement by this register)

Jump, climb, and bounce your way through the cutest obby ever! πŸ’• Join Chiikawa and friends in this fun-filled adventure packed with colorful stages, kawaii vibes, and exciting challenges! 🐰🌟 πŸŽ€ Easy & hard stages for everyone πŸ’– Fun surprises along the way πŸ† Can you reach the end? 🏷️: chiikawa, cute obby, kawaii obby, pastel, easy obby, relaxing game, parkour, stages, cozy game, anime style This game is a fan-made experience inspired by Chiikawa. All rights to the characters, names, and related content belong to their respective owners. We do not claim ownership of the Chiikawa brand or any of its assets. This project is created for entertainment purposes only and is not affiliated with or endorsed by the original creators.

Last updated by the developer 19 Aug 2026, 14:04 UTC.

0
playing (measured 24 Aug 2026, 21:22 UTC)
195
lifetime visits
67%
liked (4 πŸ‘ / 2 πŸ‘Ž)
4
favourites (20.5 per 1k visits)
29 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 21:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Magic Carpet
399 R$
Speed Coil
120 R$
Gravity Coil
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing Chiikawa Obby Β· welcome86 Β· 0.00% win
You reached Stage 25! Β· progression17 Β· 0.00% win
You reached stage 50! Β· progression4 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.