Delinquent Online [BETA]
A Roblox experience owned by Delinquent Online.
Fighting & PvPENcombatanimefighting
Description (written by the developer; not a statement by this register)
The combat presented in this game is not easy to learn, it takes time and skill⚠️ We suggest you gain tips from experienced players in order to learn it❗ Join our communications for Codes and Events and Development Progress❗ ⇼―――――――――――――――――――――――⇼ 🖥️ PC Controls G Equip Fists F Block Q Dash / Ragdoll Recovery Shift Run LMB M1 (Light) RMB M2 (Heavy) B Execute V Pick-Up ⇼―――――――――――――――――――――――⇼ 🎮 Controller Controls X Dash / Recovery A Jump Y M2 (Big Punch) RT M1 LT Block B (Hold + L2/R2) Down Slam / Dash Hit D-Pad Left Equip Fists D-Pad Right Execute D-Pad Up Pick-up D-Pad Down Shift-lock LS Down Run ✅ Auto-Run is recommended for optimal combat performance❗ ⇼―――――――――――――――――――――――⇼ 🚫 Exploits, fastflags, or cheats = instant unappealable ban. ⇼―――――――――――――――――――――――⇼ Project Lead — kuziwhy | lowwhy Co Project-Lead — porcuswhy | EspadaDeath Contributors — Cxrpss | BrxezyB8 | wGummi Tags — Revengers 2, Revengers Dream, Tokyo Online, Revengers Online, Tokyo Revengers
Last updated by the developer 11 Aug 2026, 10:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 20:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 17:31 | 70 | -1 |
| 17 Aug 2026, 17:17 | 71 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.