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Delinquent Online [BETA]

Delinquent Online [BETA]

A Roblox experience owned by Delinquent Online.

Fighting & PvPENcombatanimefighting

Description (written by the developer; not a statement by this register)

The combat presented in this game is not easy to learn, it takes time and skill⚠️ We suggest you gain tips from experienced players in order to learn it❗ Join our communications for Codes and Events and Development Progress❗ ⇼―――――――――――――――――――――――⇼ 🖥️ PC Controls G Equip Fists F Block Q Dash / Ragdoll Recovery Shift Run LMB M1 (Light) RMB M2 (Heavy) B Execute V Pick-Up ⇼―――――――――――――――――――――――⇼ 🎮 Controller Controls X Dash / Recovery A Jump Y M2 (Big Punch) RT M1 LT Block B (Hold + L2/R2) Down Slam / Dash Hit D-Pad Left Equip Fists D-Pad Right Execute D-Pad Up Pick-up D-Pad Down Shift-lock LS Down Run ✅ Auto-Run is recommended for optimal combat performance❗ ⇼―――――――――――――――――――――――⇼ 🚫 Exploits, fastflags, or cheats = instant unappealable ban. ⇼―――――――――――――――――――――――⇼ Project Lead — kuziwhy | lowwhy Co Project-Lead — porcuswhy | EspadaDeath Contributors — Cxrpss | BrxezyB8 | wGummi Tags — Revengers 2, Revengers Dream, Tokyo Online, Revengers Online, Tokyo Revengers

Last updated by the developer 11 Aug 2026, 10:42 UTC.

0
playing (measured 11 Aug 2026, 20:35 UTC)
6,588
lifetime visits
70%
liked (50 👍 / 21 👎)
195
favourites (29.6 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
450 R$
More Emotes
250 R$
Kill Sound
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

707170.517 August 2026 — 71 % liked27 August 2026 — 70 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 17:3170-1
17 Aug 2026, 17:1771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.