Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
⏱AFK for Weapons! [NEW]🔥

⏱AFK for Weapons! [NEW]🔥

A Roblox experience owned by FlamingoGames.

SimulatorENAFK grindingArena combatWeapon progression

Description (written by the developer; not a statement by this register)

⚔️ AFK For Weapons ⚔️ 💤 Go AFK… get rich… come back stronger. Earn money while you’re away, then return to unlock 🔥 powerful weapons, flex 🌈 auras, and take over the arena. AFK → Earn 💰 → Unlock 🔫 → Fight ⚔️ → Build 🔥 Streaks → Unlock 🌈 Auras → Repeat 🔥 Kill Streaks Go on a streak and stack insane rewards… but don’t get taken out 👀 🌈 Auras Show off your grind with clean, powerful auras 🎁 Daily Rewards Come back every day for free bonuses and extra cash 🏟️ Arena Battles Fight other players for money 💸 ⚠️ Losing has consequences… stay sharp 🎮 Chill or fight — your choice. Grind AFK, then prove yourself in battle. 👍 Like the Game ✅ Join the Group

Last updated by the developer 21 Apr 2026, 02:59 UTC.

0
playing (measured 23 Aug 2026, 19:35 UTC)
727
lifetime visits
60%
liked (3 👍 / 2 👎)
3
favourites (4.1 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 19:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LIGHTNING AURA [99$]
99 R$
Speed coil
99 R$
Gravity Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! You Joined The Game! · welcome9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.