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Infection [HORROR]

Infection [HORROR]

A Roblox experience owned by best tycoons studio.

HorrorENsurvivalfamily mutationresource management

Description (written by the developer; not a statement by this register)

A virus outbreak mutates your own family into hostile monsters. They aren't your family anymore. Survive until help arrives at dawn. 🦠HOW TO PLAY Give to your family vaccines when they start mutating Manage food, water, and heating Search for sprays. Don't run out Hide from mutants hunting you 🚨 It is highly recommended to play on 6 or higher graphics 🛑 Death is part from your experience. Learn from your mistakes! 💖 Join our group below for more updates! Tags: Horror, Multiplayer Horror, Psychological, Multiplayer, Creepy, Scary, Liminal, Curse, Dark, Realistic

Last updated by the developer 29 Jun 2026, 10:31 UTC.

71
playing (measured 10 Aug 2026, 14:02 UTC)
272,233
lifetime visits
90%
liked (2,454 👍 / 281 👎)
7,403
favourites (27.2 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher [PERMANENT]
299 R$
2x Less Cold
35 R$
Pistol [PERMANENT]
33 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hide in a closet · secret288,752 · 74.0% win
Died · other281,880 · 80.7% win
Caught by sister · other153,493 · 40.4% win
Caught by Brother · other115,766 · 33.6% win
Caught by Mom · other76,635 · 18.3% win
Caught by Dad · other69,009 · 19.6% win
Won hard mode · progression32,333 · 6.7% win
Survived the infection · progression32,331 · 6.7% win
Revive yourself · other2,008 · 0.00% win
10 Hard mode Wins · progression61 · 0.00% win
50 Hard mode wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

859087.515 August 2026 — 85 % liked25 August 2026 — 88 % liked4 September 2026 — 89 % liked14 September 2026 — 90 % liked24 September 2026 — 90 % liked4 October 2026 — 90 % liked14 October 2026 — 90 % liked24 October 2026 — 90 % liked3 November 2026 — 90 % liked15 August 20263 November 2026
9 measurements spanning 80 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 06:1690no change
24 Oct 2026, 06:1590no change
14 Oct 2026, 06:0890no change
4 Oct 2026, 06:0790no change
24 Sept 2026, 06:0690no change
14 Sept 2026, 04:0890+1
4 Sept 2026, 04:0589+1
25 Aug 2026, 04:0588+3
15 Aug 2026, 04:0485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.