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[UPDATE x10🍃] MOUNT FAHH

[UPDATE x10🍃] MOUNT FAHH

A Roblox experience owned by Serenitea Community.

ObbyIDobstacle coursefloating islandeasy difficulty

[UPDATE x10🍃] MOUNT FAHH is an obby experience created on 2026-03-30. The game currently has 6 players and 769,475 lifetime visits. It holds a 94% like percentage and 1,020 favorites. Features include 40 checkpoints, carry functionality, and mobile ShiftLock support.

Description (written by the developer; not a statement by this register)

Ini bisa dibilang bukan mount melainkan pulau melayang diatas langit dengan tema yang sejuk, cerah, dan hijau di setiap pulaunya. Untuk mencapai tujuan akhir kalian akan menghadapi beberapa rintangan yang cukup mudah untuk dilalui. Rintangan : Easy/Mudah Fitur: - 🏳️ 40 Checkpoint - 🤝 Carry - 🔒 Fitur ShiftLock (Mobile) - 🏪 Gamepass Jangan lupa di support dan upvote ya agar developer semakin bersemangat dalam membuat karya kedepannya!!. Enjoy the gamee. FAHHHHH!!

Last updated by the developer 17 Jul 2026, 11:30 UTC.

6
playing (measured 10 Aug 2026, 16:02 UTC)
769,475
lifetime visits
94%
liked (666 👍 / 40 👎)
1,032
favourites (1.3 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:026first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coil +10
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Selamat Datang · welcome429,435 · 100.0% win
Summit · progression138,912 · 73.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:4594no change
14 Aug 2026, 17:3794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.