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[EVENT] VibeLand [Voice Chat]

[EVENT] VibeLand [Voice Chat]

A Roblox experience owned by Vibe Productionsss.

Social & hangoutIDhangoutminigamessocial

Description (written by the developer; not a statement by this register)

VIBELAND — Dunia Game Hangout Terseru yang Wajib Kamu Cobain! 🎣 Mancing santai, bisa AFK dengan Auto Mancing, lengkapi koleksi 📖 Indeks Ikan-mu. 🥊 Adu skill di Boxing, atau nyanyi di 🎤 Karaoke & Panggung Konser yang gemanya bikin suasana makin hidup. 🔫 Pengen aksi seru? Serbu arena 3v3 Tembak-tembakan bareng squad-mu! 🎡 Karnaval, Bianglala, dan Carousel 📸 Foto Studio, dan 🎧 DJ Club juga siap bikin harimu makin asik. 🎢 Jelajah map pakai kendaraan keren: Motor, Kuda, Speedboat, Jetski. 💰 Kumpulin koin, upgrade Rod-mu, dan sewa item menarik di Shop. 👥 Ajak temenmu biar mancing makin hoki dengan bonus Luck Friends! 🛠️ VibeLand akan terus berkembang dengan fitur baru setiap saat — jangan sampai ketinggalan keseruannya. 🚀✨

Last updated by the developer 10 Aug 2026, 15:34 UTC.

18
playing (measured 11 Aug 2026, 03:49 UTC)
31,118
lifetime visits
97%
liked (284 👍 / 10 👎)
465
favourites (14.9 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:491first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Trisula
185 R$
Sunflower
175 R$
Holy Trident
150 R$
anti tali
150 R$
Tali
100 R$
Anti Panci
100 R$
Guitar Rod
100 R$
Panci
75 R$
Umbrella
65 R$
Katana
60 R$
Sapu Terbang
50 R$
Boombox
50 R$
Crystalized
20 R$
Forsaken
15 R$
Pistol Air
10 R$
ZombieRod
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Vibeland! · welcome3,075 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9716 August 2026 — 97 % liked26 August 2026 — 97 % liked5 September 2026 — 97 % liked15 September 2026 — 97 % liked25 September 2026 — 97 % liked5 October 2026 — 97 % liked15 October 2026 — 97 % liked16 August 202615 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 05:1897no change
5 Oct 2026, 05:1897no change
25 Sept 2026, 05:1797no change
15 Sept 2026, 04:5097no change
5 Sept 2026, 04:5097no change
26 Aug 2026, 04:4997no change
16 Aug 2026, 04:4997first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.