SAY MY NAME (BETA)
A Roblox experience owned by funny people sewer.
SurvivalENasymmetrical survivalmultiplayerwalljump
Description (written by the developer; not a statement by this register)
"Come be My Friend! Jump near a wall to walljump ! There are still relatively many bugs ! SAY MY NAME is a ASYMMETRICAL Survival Game, Inspired by Bear Alpha. Fun Time ahead! Made with love by @hazerred, @dshan1202alt, @Finschee, @devxtheno, @stubsusername, @catsush and our wonderful testers Be a Friend, and try to catch your New Friends! Use Your Abilities to your Advantage, and show Off your new skin! Or Be yourself and try to survive with your Colleagues! Use super Cool Gears to fend off Friend. Very Original Gameplay Much! :-) PLAY NOW! FRIENDS AND JOY AHEAD.
Last updated by the developer 8 Aug 2026, 22:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:03 | 8 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Content maturity (Roblox’s label)
MildMinimum age 0
Descriptors: Blood (Light/Unrealistic), Fear (Repeated/Mild), Violence (Repeated/Mild)
As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 13 Nov 2026, 03:19 | 80 | no change |
| 3 Nov 2026, 03:18 | 80 | no change |
| 24 Oct 2026, 03:17 | 80 | no change |
| 14 Oct 2026, 03:16 | 80 | no change |
| 4 Oct 2026, 03:15 | 80 | -1 |
| 24 Sept 2026, 03:08 | 81 | no change |
| 14 Sept 2026, 01:34 | 81 | no change |
| 4 Sept 2026, 01:33 | 81 | -1 |
| 24 Aug 2026, 23:34 | 82 | no change |
| 14 Aug 2026, 23:30 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API, as of 26 August 2026. We no longer update this wiki data. Not affiliated with Fandom.