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SAY MY NAME (BETA)

SAY MY NAME (BETA)

A Roblox experience owned by funny people sewer.

SurvivalENasymmetrical survivalmultiplayerwalljump

Description (written by the developer; not a statement by this register)

"Come be My Friend! Jump near a wall to walljump ! There are still relatively many bugs ! SAY MY NAME is a ASYMMETRICAL Survival Game, Inspired by Bear Alpha. Fun Time ahead! Made with love by @hazerred, @dshan1202alt, @Finschee, @devxtheno, @stubsusername, @catsush and our wonderful testers Be a Friend, and try to catch your New Friends! Use Your Abilities to your Advantage, and show Off your new skin! Or Be yourself and try to survive with your Colleagues! Use super Cool Gears to fend off Friend. Very Original Gameplay Much! :-) PLAY NOW! FRIENDS AND JOY AHEAD.

Last updated by the developer 8 Aug 2026, 22:44 UTC.

6
playing (measured 11 Aug 2026, 02:03 UTC)
375,468
lifetime visits
80%
liked (3,310 👍 / 819 👎)
12,047
favourites (32.1 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:038first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Blood (Light/Unrealistic), Fear (Repeated/Mild), Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

V.I.F.
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

REMEMBER MY NAME · other133,890 · 38.7% win
Win a round as a Survivor · progression57,974 · 16.7% win
Alpha Tester · other53,768 · 0.00% win
Win a round as the Friend · other41,274 · 14.2% win
LICKER'S DISCIPLE · other15,822 · 11.5% win
Adusuze, 6 · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

80828114 August 2026 — 82 % liked24 August 2026 — 82 % liked4 September 2026 — 81 % liked14 September 2026 — 81 % liked24 September 2026 — 81 % liked4 October 2026 — 80 % liked14 October 2026 — 80 % liked24 October 2026 — 80 % liked3 November 2026 — 80 % liked13 November 2026 — 80 % liked14 August 202613 November 2026
10 measurements spanning 90 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 03:1980no change
3 Nov 2026, 03:1880no change
24 Oct 2026, 03:1780no change
14 Oct 2026, 03:1680no change
4 Oct 2026, 03:1580-1
24 Sept 2026, 03:0881no change
14 Sept 2026, 01:3481no change
4 Sept 2026, 01:3381-1
24 Aug 2026, 23:3482no change
14 Aug 2026, 23:3082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

saymyname.fandom.com2 active editors · 2,725 edits
105 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API, as of 26 August 2026. We no longer update this wiki data. Not affiliated with Fandom.