Crazy RPG (Free Ultimate!) - [Role-playing game]
A Roblox experience owned by 크레이지 스튜디오.
RacingENMetamorphosisPKLeveling
Crazy RPG (Free Ultimate!) - [Role-playing game] is a Roblox experience categorized under racing. Created on March 30, 2026, it has accumulated 846,732 lifetime visits and 1,852 favorites. Currently, five users are playing. The title holds a 79% like percentage. The description references a ban policy and a highest level of 215, noting its basis in Kim Dong-hee's Metamorphosis RPG worldview.
Description (written by the developer; not a statement by this register)
- PK is not a ban. - Make sure to write the reason for the ban when banning! - The current highest level is 215. - It is a great honor to be here in Crazy RPG! - This game is based on Kim Dong-hee's worldview, "Metamorphosis RPG." Administrator, this is the punishment criteria. Please refer to it. 1. Malicious PK (e.g. spawning kills in front of safe zones or hindering hunting): It's a kick, but if you meet a bad administrator, you could get banned, so be careful. 2. Nuclear bomb: Nuclear bomb 3. Penalties: depending on the severity, bans ranging from 10 minutes to 30 days. I check the daily ban records and if I think 'Oh, this is a bit...', I'll give them a ban lift.
Last updated by the developer 10 Aug 2026, 11:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:53 | 9 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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