Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Critical Move [Alpha]

The Critical Move [Alpha]

A Roblox experience owned by RitchUK Games.

MinigamesENtournamenttabletopcompetitive

Description (written by the developer; not a statement by this register)

⚠️ Games take place at scheduled times during the Alpha period.⚠️ Join the socials to take part in scheduled games! The Critical Move Only one player can claim the title. Will it be you? Step into an intense tournament where 8 players battle through a series of exciting tabletop games. Every move matters as you compete to earn points and climb the leaderboard. 🏆 Tournament Format - 8 Players enter the competition. - Fight through multiple qualifying games to earn points. - Qualify within the top 4 to compete in the Semi-Final game - Use the Semi-Final to fight your way into the top 2 to reach the Grand Final - One last head-to-head showdown decides the champion! Every decision could be The Critical Move that keeps you alive—or sends you home. 🎮 Outplay your opponents. Survive every round. Become the champion.!

Last updated by the developer 10 Aug 2026, 15:51 UTC.

0
playing (measured 10 Aug 2026, 16:53 UTC)
2,942
lifetime visits
85%
liked (23 👍 / 4 👎)
11
favourites (3.7 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Forced Eviction · other20 · 20.0% win
Sovereign Precision · other17 · 0.00% win
Smart Cash Out · progression13 · 0.00% win
Less is More · other12 · 20.0% win
Lucky Seven · progression11 · 40.0% win
Seeing Double · other5 · 20.0% win
The Iron Cage · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8518 August 2026 — 85 % liked28 August 2026 — 85 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 11:0285no change
18 Aug 2026, 10:5385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.