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Asteria: Wand and Sword

Asteria: Wand and Sword

A Roblox experience owned by totally not stupid.

Description (written by the developer; not a statement by this register)

[⚠️ THIS GAME IS STILL IN DEVELOPMENT AND WILL NOT BE RELEASING FOR SOME TIME] ✨ Step into the world of Asteria, a land filled with wonder, mystery, and endless opportunity. Embark on your own journey, meet new allies, uncover ancient secrets, and grow stronger as you carve out your place in a world where every choice shapes your story. ⭐ Whether you seek knowledge, adventure, or greatness, a new chapter awaits beyond the horizon. 📖 Inspired by the anime and manga Wistoria: Wand and Sword

Last updated by the developer 4 Aug 2026, 18:29 UTC.

0
playing (measured 6 Sept 2026, 23:45 UTC)
500
lifetime visits
86%
liked (19 👍 / 3 👎)
20
favourites (40.0 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 23:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers
679 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beginning your Adventure. · welcome100 · 0.00% win
2 · other0 · 0.00% win
3 · other0 · 0.00% win
4 · other0 · 0.00% win
7 · other0 · 0.00% win
5 · other0 · 0.00% win
1 · other0 · 0.00% win
6 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8610 September 2026 — 86 % liked30 September 2026 — 86 % liked10 September 202630 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 21:5186no change
10 Sept 2026, 13:3086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.