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[🧪] Dissolve Acids for Brainrots

[🧪] Dissolve Acids for Brainrots

A Roblox experience owned by Digging CCU.

TycoonENincrementalrebirthoffline-earnings

Description (written by the developer; not a statement by this register)

👋 Welcome to Dissolve Acids for Brainrots! 🧪 Dissolve Acid to unlock new Zones 🔥Collect Brainrots hidden under the acid 💵 Upgrade Brainrots to boost your income 🔄 Rebirth for HUGE income multipliers 💤 Earn Cash Offline — make money even when you’re not playing 👍 If you enjoy the game, remember to LIKE and join the GROUP!

Last updated by the developer 2 Sept 2026, 15:03 UTC.

8
playing (measured 4 Sept 2026, 04:53 UTC)
157,629
lifetime visits
94%
liked (818 👍 / 54 👎)
11,829
favourites (75.0 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

08410 August 2026 — 0 players4 September 2026 — 8 players10 August 20264 September 2026
2 measurements spanning 25 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 04:538+8
10 Aug 2026, 16:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shadow
5,000 R$
VIP
129 R$
2x Cash!
99 R$
Pro Pack
49 R$
Starter Pack
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome79,869 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 4 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked4 September 2026 — 94 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 08:3394no change
25 Aug 2026, 06:5394no change
15 Aug 2026, 06:5294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.