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Text Bubble Testing 💬 Try & Equip Any

Text Bubble Testing 💬 Try & Equip Any

A Roblox experience owned by Text Bubble.

RoleplayENUGC ShopAvatar CustomizationShowroom

Description (written by the developer; not a statement by this register)

💬 Text Bubble Tester Explore a huge showroom of text bubble accessories! Search, try, equip, and buy your favorites instantly. ✅ Any item you buy in-game will instantly be added to your inventory for you to be able to wear anywhere! 🚨 We feature public text bubble accessories from across Roblox. Want yours hidden? Join the game, open Settings, and use the Blacklist option at the bottom. This will prevent your UGC from appearing in-game for anyone. If you change your mind, you can easily remove yourself or your group from being hidden at any time. 🛍️ Trending • Best Selling • Recently Created 🏆 Leaderboards & Flex 🎁 Join the Group for access to extra Name Tag Styles 🔄 More updates soon Tags:text bubble, text bubbles, ugc, ugc shop, ugc store, ugc catalog, ugc mall, ugc marketplace, avatar, avatar shop, avatar customization, avatar accessories, avatar outfit, outfit, outfit ideas, outfit manager, avatar editor, accessory shop, shoulder accessories, roblox accessories, catalog

Last updated by the developer 20 Jun 2026, 20:45 UTC.

0
playing (measured 11 Aug 2026, 18:36 UTC)
819
lifetime visits
81%
liked (13 👍 / 3 👎)
14
favourites (17.1 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome722 · 0.00% win
First Purchase! · other5 · 0.00% win
You Donated · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.520 August 2026 — 80 % liked19 September 2026 — 81 % liked20 August 202619 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 09:3981+1
20 Aug 2026, 05:3680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.