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[🍭]  Escape Caves For Cars!

[🍭] Escape Caves For Cars!

A Roblox experience owned by DangI + Buzz Studios.

ObbyENcave explorationcar collectionadmin chaos

Description (written by the developer; not a statement by this register)

💎 Dive into the Caves… and steal the CARS! Race through glowing crystal tunnels to grab cars, boost your speed, upgrade your carry power, and REBIRTH to unlock insane new tiers! 🏎️💨 The faster you get, the easier it becomes to snag rare cars — from junk beaters to legendary cave beasts. 💪 Carry more. ⚡ Run faster. 🔁 Rebirth stronger. 💰 Become unstoppable. 🎉 PLUS… CHAOS ALERT! Admin Abuses hosted by OwenRllyDimes happen ALL THE TIME — expect flying players, giant cars, random explosions, and pure madness. You never know what’s coming next. 🕳️ Explore. Grind. Upgrade. Escape. Repeat. Can YOU become the fastest cave runner in the game?

Last updated by the developer 14 Aug 2026, 19:14 UTC.

0
playing (measured 14 Aug 2026, 21:07 UTC)
5,360
lifetime visits
80%
liked (16 👍 / 4 👎)
10
favourites (1.9 per 1k visits)
31 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

FOR GODS SAKE
800 R$
800
800 R$
Rip
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

758077.517 August 2026 — 75 % liked7 October 2026 — 80 % liked17 August 20267 October 2026
2 measurements spanning 50 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 00:1980+5
17 Aug 2026, 21:2375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.