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[RELEASE] Steal a Multiversal

[RELEASE] Steal a Multiversal

A Roblox experience owned by UNREGGCONIZABLE.

TycoonENcharacter collectioncross-franchise parodybase protection

Description (written by the developer; not a statement by this register)

🌌 Steal a Multiversal 🌌 Join our server for update info and more. Collect Iconic characters from media, grow your collection, and become the richest player! 💸 STEAL from other players! 🏠 PROTECT your base! ✨ Collect RARE and POWERFUL characters! 📈 UPGRADE your income! 🎭 MORPH into iconic characters! 🏆 CLIMB the leaderboards! 👀 New UPDATES every Friday! ⚠️ This is a fan-made parody game. Characters and references belong to their respective owners. Franchises include FNAF, Marvel, DC, Jujustu Kaisen, One Piece, Undertale, TF2, Minecraft, Death Note, and much more! Go check it out!

Last updated by the developer 4 Sept 2026, 06:17 UTC.

0
playing (measured 12 Sept 2026, 17:15 UTC)
1,585
lifetime visits
100%
liked (11 👍 / 0 👎)
6
favourites (3.8 per 1k visits)
31 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Teleport
1,699 R$
Remote
399 R$
WonderBoy Staff
399 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Collected 10 Characters! · collection0 · 0.00% win
Welcome! · welcome0 · 0.00% win
Collected 25 Characters! · collection0 · 0.00% win
Collected 50 Characters! · collection0 · 0.00% win
Collected 100 Characters! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.