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My Factory

My Factory

A Roblox experience owned by Habit Games!.

TycoonENidletycoonclicker

Description (written by the developer; not a statement by this register)

💸 My Factory! 💸 📦Open crates to get Factories! 💸 Collect cash from selling items! ⭐Collect all the Factories! ✨Evolve your Factories! 💸Your Factories keep earning cash when you're offline! 💸 Updates every week! Premium players get +20% CASH 🎁 Use Code "welcome" for free items! 👍 CODE AT 1000 LIKES! ❤️❤️

Last updated by the developer 26 May 2026, 19:58 UTC.

3
playing (measured 10 Aug 2026, 14:01 UTC)
362,362
lifetime visits
91%
liked (1,675 👍 / 157 👎)
1,818
favourites (5.0 per 1k visits)
31 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:016first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+200% Crate Luck
999 R$
x2 Cash
249 R$
x2 Crate XP
99 R$
Auto Collect
99 R$
+50% Crate Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO MY FACTORY! · welcome307,285 · 100.0% win
Y · other306,669 · 100.0% win
R · other306,611 · 100.0% win
O · other306,521 · 100.0% win
T306,439 · 100.0% win
C · other306,385 · 100.0% win
A · other306,295 · 100.0% win
F · other306,228 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.514 August 2026 — 91 % liked24 August 2026 — 91 % liked4 September 2026 — 91 % liked14 September 2026 — 91 % liked24 September 2026 — 91 % liked4 October 2026 — 92 % liked14 October 2026 — 91 % liked24 October 2026 — 91 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 03:3591no change
14 Oct 2026, 03:3491-1
4 Oct 2026, 03:3392+1
24 Sept 2026, 03:3391no change
14 Sept 2026, 01:4991no change
4 Sept 2026, 01:4891no change
24 Aug 2026, 23:5091no change
14 Aug 2026, 23:3891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.