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Happy Family House Roleplay

Happy Family House Roleplay

A Roblox experience owned by Doge ABC.

RoleplayENfamily simulationhome customizationinteractive objects

Happy Family House Roleplay is a roleplay experience created on 2026-03-31. The game currently has 67 players online and has accumulated 1,353,420 lifetime visits. It holds a 76% like percentage and 116,494 favorites. The description highlights realistic item interactions and recent version updates including a fan controller and improved kitchen appliances.

Description (written by the developer; not a statement by this register)

Welcome to Happy Family House Roleplay! It’s a realistic game made by all me! IvanCubby You can drag, pull, and even play with items! v1.43: added fan controller! v1.41: new improved range hood/stove hood, outlets, bathroom sinks, fixed lags and bugs. v1.38: fixed roleplay name system, fixed clock pendulum, added vacuum, fixed lags and bugs. v1.34: added basketball regen sign, snail tool, lowered pitch from the computer, fixed lags and bugs. v1.30: made details and fixed bugs and lags. v1.25: fixed stairs bug, added lullaby mobile, and fixed bugs. v1.24: tv new volume indicator update. 4 bedrooms, 2 floors, 2 living rooms, 2 bathrooms, 1 kitchen, 1 storage room, 1 balcony, 1 office, 1 garage, 1 pantry, 1 rooftop, 1 outdoor storage, 1 backyard. Tags(ignore): air conditioner, ceiling fan, fans, doors, working, family house, houses, roleplay, fun, Filipino house, Philippines house, house with ceiling fans, house with air conditioner, house with washing machine, house with TV

Last updated by the developer 24 Jul 2026, 14:34 UTC.

67
playing (measured 10 Aug 2026, 14:07 UTC)
1,353,420
lifetime visits
76%
liked (800 👍 / 255 👎)
134,144
favourites (99.1 per 1k visits)
31 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0747first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hoverboard
49 R$
Speed Coil
29 R$
Gravity Coil
29 R$
FLYING UNICORN PET (60% OFF!)
19 R$
Buy Jeep
19 R$
Fidget spinner
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome611,251 · 100.0% win
You've stepped inside the house! · welcome508,556 · 100.0% win
Basketball Court! · other112,568 · 27.5% win
Found Mr. Snail! · collection10,374 · 3.6% win
CAWFEE!!! · other2,445 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:1976no change
24 Aug 2026, 13:3376no change
14 Aug 2026, 13:3276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.