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Clocked [BETA]

Clocked [BETA]

A Roblox experience owned by [ Winter Productions ].

HorrorENasymmetrical horror1913 themesurvival

Description (written by the developer; not a statement by this register)

⚠️ NOTE: THIS GAME IS IN BETA. EXPECT BUGS (and report them) AND MORE FEATURES IN THE FUTURE. Clocked is a 2013 themed asymmetrical horror game where the players try to survive by hiding, completing puzzles and reviving teammates while the killer tries to hunt everyone down before the time runs out. Tick tock. Don't get clocked. Gather Tix to customize your character in a million ways and buy new killer skins! (character classes and more killer abilities will be coming soon) Rack up kills, escapes, revives and especially levels to flex on others!

Last updated by the developer 2 Aug 2026, 18:03 UTC.

53
playing (measured 10 Aug 2026, 15:23 UTC)
181,640
lifetime visits
80%
liked (1,284 👍 / 314 👎)
4,562
favourites (25.1 per 1k visits)
31 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2316first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Entries
299 R$
VIP
249 R$
Quick Revive
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

798079.515 August 2026 — 79 % liked25 August 2026 — 80 % liked4 September 2026 — 80 % liked14 September 2026 — 80 % liked24 September 2026 — 80 % liked4 October 2026 — 80 % liked14 October 2026 — 80 % liked24 October 2026 — 80 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:5380no change
14 Oct 2026, 09:5280no change
4 Oct 2026, 09:5180no change
24 Sept 2026, 09:5180no change
14 Sept 2026, 07:2380no change
4 Sept 2026, 07:2180no change
25 Aug 2026, 07:0580+1
15 Aug 2026, 07:0579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.