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[ KITA ] DEAD CITY

[ KITA ] DEAD CITY

A Roblox experience owned by KITA PROJECT.

ObbyIDobstacle coursehard modeparkour

Description (written by the developer; not a statement by this register)

🔥 DEAD CITY Hard Mode Map 🔥 Peta ini dirancang untuk pemain berpengalaman yang siap menghadapi tantangan ekstrem. Setiap obstacle menuntut presisi, refleks cepat, dan pemahaman mendalam terhadap mekanik permainan. Tidak ada ruang untuk kesalahan—satu langkah keliru bisa berarti ulang dari awal. Fitur Utama: - Rintangan kompleks dengan tingkat kesulitan tinggi - Desain level yang menguji kesabaran dan skill - Tidak ada bantuan, hanya ketekunan dan strategi Catatan: Hard Mode bukan untuk semua orang. Tapi bagi yang berhasil menaklukkannya, rasa puasnya tak tergantikan. 🔥 JOIN COMMUNITY 🔥

Last updated by the developer 8 Aug 2026, 05:11 UTC.

0
playing (measured 11 Aug 2026, 15:05 UTC)
3,778
lifetime visits
66%
liked (23 👍 / 12 👎)
30
favourites (7.9 per 1k visits)
31 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

656665.518 August 2026 — 65 % liked28 August 2026 — 66 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 04:5166+1
18 Aug 2026, 04:4965first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.