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[NEW] The Challenging Obby 👑

[NEW] The Challenging Obby 👑

A Roblox experience owned by Palsi Studio.

ObbyENparkourspeedrundifficulty

Description (written by the developer; not a statement by this register)

👑 Welcome to Challenging Obby! 👑 UPDATE LOG: Fixed bugs, Added Ad Rewards, Free Coins, New Difficulty, Free Items/Trolls (ItemShop) 👉🏻This obby starts off easy, and slowly becomes the most CHALLENGING and almost IMPOSSIBLE! ⏰ BEAT THE RECORDS! - Be The Best Speedrunner On Each Level! ✅ All stages are possible! Only 0.67% of players can complete the game! ➡️Join the group to unlock free skips! 💀R to Reset 👍Like and Favorite to Support The Game 💜 Current Stages: 276 (+26 NEW STAGES!) 💜 Tags: Obby, Parkour, Platformer, Obstacle Course, Tower, Easy, Hard, Impossible, Difficulty Chart, DCO, Lava, Challenging, Obby But, Hardest, Hardest Obby, Crashout, Mega Fun, Fun Obby, Insane, Rage, Speedrun, Rebirth

Last updated by the developer 9 Aug 2026, 15:15 UTC.

10
playing (measured 10 Aug 2026, 22:07 UTC)
182,294
lifetime visits
87%
liked (1,351 👍 / 205 👎)
12,546
favourites (68.8 per 1k visits)
31 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:076first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MagicCarpet
250 R$
VIP
150 R$
GravityCoil
80 R$
SpeedCoil
80 R$
BananaPeel (Slip players)
80 R$
BodySwap
80 R$
Slap Glove
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome130,777 · 100.0% win
Completed Effortless! · progression88,785 · 100.0% win
Completed Cakewalk! · progression66,195 · 91.5% win
Completed Easy! · progression53,541 · 77.0% win
Completed Normal! · progression45,138 · 67.3% win
Completed Moderate! · progression38,920 · 59.0% win
Completed Hard! · progression33,147 · 51.6% win
Completed Very Hard! · progression25,821 · 37.9% win
Completed Challenging! · progression18,542 · 25.4% win
Completed Insane! · progression7,688 · 7.4% win
Completed Crazy! · progression3,294 · 3.1% win
Completed Impossible! · progression1,546 · 0.80% win
Completed Horrifying! · progression844 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8715 August 2026 — 87 % liked25 August 2026 — 87 % liked4 September 2026 — 87 % liked14 September 2026 — 87 % liked24 September 2026 — 87 % liked4 October 2026 — 87 % liked14 October 2026 — 87 % liked24 October 2026 — 87 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:5187no change
14 Oct 2026, 09:5187no change
4 Oct 2026, 09:5087no change
24 Sept 2026, 09:4987no change
14 Sept 2026, 07:2187no change
4 Sept 2026, 07:2087no change
25 Aug 2026, 05:4987no change
15 Aug 2026, 05:4887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.