(UPD) Backrooms infinitely generated (pre-Alpha)
A Roblox experience owned by Deadbolt Interactive.
HorrorENbackroomshorrorexploration
Description (written by the developer; not a statement by this register)
Update: -Fixed light seeping below walls -Fixed animation to play properly at 10 walkspeed -Fixed bug where corridor wouldnt snap correctly with thinwall crossroads -Removed corridor blacklist from thinwall crossroads -Removed piano -Added spawn locations to start areas -Decreased weight of pitfall room template -Added rotation capability to the pillar in crossroads pillar -Fixed A bug where the Max view distance box would duplicate each time the player dies or Reset -Fixed camera being able to clip in walls shiftlock or not -Added wood trims to some walls -Added death screen when falling in pitfalls -Removed setModelVisuals from the infinite map generator due to being redundant -Added a DMS and revamped animations -Added head looking where camera is looking -Added stamina bar -Added new walking sounds -Added new ambience -Added flickering lights -Camera spawns looking where its supposed to when player spawns -Decreased flicker time in lights -Fixed deadend walls
Last updated by the developer 29 May 2026, 19:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Sept 2026, 08:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).