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Forest Bound

Forest Bound

A Roblox experience owned by Axefall.

TycoonENfactory managementsurvivalbase defense

Forest Bound is a tycoon experience created on 2026-03-31. It currently has 121 players online, 1,817,654 lifetime visits, and 25,236 favorites. The game holds a 93% like percentage.

Description (written by the developer; not a statement by this register)

🎁 Join the Axefall community to claim a free in-game gift! 🪓 Chop trees and gather resources 💰 Complete customer orders to earn coins 🏠 Upgrade your base and expand your factory ⚔️ Explore forests and dungeons, defeat bosses, and collect rare loot 🧭 Rescue survivors and trade with them for valuable loot 🏹 Defend your base from raider attacks ⚙️ Playing on a low-end device? Enable Performance Mode in Settings for a smoother experience.

Last updated by the developer 7 Aug 2026, 13:09 UTC.

59
playing (measured 21 Aug 2026, 20:54 UTC)
1,848,510
lifetime visits
93%
liked (14,421 👍 / 1,069 👎)
27,093
favourites (14.7 per 1k visits)
31 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5915710810 August 2026 — 157 players21 August 2026 — 59 players10 August 202621 August 2026
2 measurements spanning 11 days, net -98. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–172 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5459-98
10 Aug 2026, 22:16157first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive 10 Days · progression223,336 · 22.8% win
VIP Treatment · other140,779 · 16.8% win
Survive 20 Days · progression89,104 · 8.7% win
Defense · other88,051 · 6.7% win
Rescuer · other83,800 · 4.0% win
First Trade · other69,254 · 2.0% win
Perfect Parry · other64,735 · 10.1% win
Survive 30 Days · progression45,684 · 2.0% win
Defeat Goblin Warden · progression35,103 · 1.3% win
Survive 40 Days · progression26,817 · 0.00% win
Patch Up · other19,087 · 2.0% win
Survive 50 Days · progression16,233 · 0.00% win
Survive 60 Days · progression11,992 · 0.00% win
Survive 70 Days · progression9,429 · 0.00% win
Lets Dig! · other8,277 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked21 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:0593no change
13 Oct 2026, 13:0593no change
3 Oct 2026, 13:0493no change
23 Sept 2026, 13:0393no change
13 Sept 2026, 12:5293no change
3 Sept 2026, 12:5193no change
24 Aug 2026, 10:4693no change
21 Aug 2026, 20:5493no change
14 Aug 2026, 10:4593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.