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Forest Bound

Forest Bound

A Roblox experience owned by Axefall.

TycoonENfactory managementsurvivalbase defense

Forest Bound is a tycoon experience created on 2026-03-31. It currently has 121 players online, 1,817,654 lifetime visits, and 25,236 favorites. The game holds a 93% like percentage.

Description (written by the developer; not a statement by this register)

🎁 Join the Axefall community to claim a free in-game gift! 🪓 Chop trees and gather resources 💰 Complete customer orders to earn coins 🏠 Upgrade your base and expand your factory ⚔️ Explore forests and dungeons, defeat bosses, and collect rare loot 🧭 Rescue survivors and trade with them for valuable loot 🏹 Defend your base from raider attacks ⚙️ Playing on a low-end device? Enable Performance Mode in Settings for a smoother experience.

Last updated by the developer 7 Aug 2026, 13:09 UTC.

59
playing (measured 21 Aug 2026, 20:54 UTC)
1,848,510
lifetime visits
93%
liked (14,421 👍 / 1,069 👎)
27,093
favourites (14.7 per 1k visits)
31 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5915710810 August 2026 — 157 players21 August 2026 — 59 players10 August 202621 August 2026
2 measurements spanning 11 days, net -98. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–172 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5459-98
10 Aug 2026, 22:16157first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive 10 Days · progression223,336 · 22.8% win
VIP Treatment · other140,779 · 16.8% win
Survive 20 Days · progression89,104 · 8.7% win
Defense · other88,051 · 6.7% win
Rescuer · other83,800 · 4.0% win
First Trade · other69,254 · 2.0% win
Perfect Parry · other64,735 · 10.1% win
Survive 30 Days · progression45,684 · 2.0% win
Defeat Goblin Warden · progression35,103 · 1.3% win
Survive 40 Days · progression26,817 · 0.00% win
Patch Up · other19,087 · 2.0% win
Survive 50 Days · progression16,233 · 0.00% win
Survive 60 Days · progression11,992 · 0.00% win
Survive 70 Days · progression9,429 · 0.00% win
Lets Dig! · other8,277 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked21 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:0593no change
13 Oct 2026, 13:0593no change
3 Oct 2026, 13:0493no change
23 Sept 2026, 13:0393no change
13 Sept 2026, 12:5293no change
3 Sept 2026, 12:5193no change
24 Aug 2026, 10:4693no change
21 Aug 2026, 20:5493no change
14 Aug 2026, 10:4593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.