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Make a Plush!

Make a Plush!

A Roblox experience owned by Mystoic Studios.

TycoonENidletycoonfactory

Description (written by the developer; not a statement by this register)

🧸💰 Welcome to Make a Plush! 💰🧸 Turn yourself into a PLUSH and build a machine that prints insane money 💸 Start small, upgrade fast, and grow your setup into a massive production empire 🏭 This game has that chaotic, fast-paced energy players love 😭 🚧 BUILD & UPGRADE Expand your factory, unlock faster machines, and boost your income every second 📈 Watch your setup go from simple to unstoppable 🧸 MAKE YOURSELF INTO A PLUSH Create mini versions of your avatar and stack up profits 💰 The more plushies → the more money 🤑 ⚡ IDLE + PROGRESSION Earn money while playing or AFK—your factory keeps running and generating income 🔥 REBIRTH & SCALE Reset for huge boosts and reach insane money levels 🚀 Keep upgrading and pushing your limits 💥 Super satisfying gameplay, fast progression, and hard to put down Join the group for boosts ⚡💰

Last updated by the developer 20 Jul 2026, 18:37 UTC.

0
playing (measured 11 Aug 2026, 04:00 UTC)
86,560
lifetime visits
59%
liked (58 👍 / 40 👎)
315
favourites (3.6 per 1k visits)
31 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ALL Gamepasses (BEST DEAL)
799 R$
VIP
249 R$
Double Cash
199 R$
x2 Gems
149 R$
Auto Collect
99 R$
Flying Carpet
49 R$
Boombox
49 R$
[TROLL] Slap Glove
29 R$
Special Coil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome66,670 · 100.0% win
1k Money Reached! · progression34,425 · 0.00% win
10k Money Reached! · progression20,493 · 0.00% win
100k Money Reached! · progression9,159 · 0.00% win
1M Money Reached! · progression3,050 · 0.00% win
1 Rebirth · progression2,830 · 0.00% win
Tycoon Completed! · progression2,829 · 0.00% win
Third Rebirth · progression33 · 0.00% win
5 Rebirth · progression3 · 0.00% win
10 Rebirth · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

596059.515 August 2026 — 60 % liked4 September 2026 — 60 % liked14 September 2026 — 59 % liked24 September 2026 — 59 % liked24 October 2026 — 59 % liked15 August 202624 October 2026
5 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 17:3759no change
24 Sept 2026, 17:3459no change
14 Sept 2026, 14:0559-1
4 Sept 2026, 14:0460no change
15 Aug 2026, 12:2260first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.