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Troll Obby To HEAVEN πŸ˜‡

Troll Obby To HEAVEN πŸ˜‡

A Roblox experience owned by 24hr Games.

ObbyENtroll mechanicsimpossible difficultyheaven theme

Description (written by the developer; not a statement by this register)

πŸ‘‹ Welcome to TROLL OBBY TO HEAVEN! πŸ‘‹ πŸ‘ Like & ⭐ Favorite for more updates! πŸ’€ Press 'R' to reset your character! ✨ Inspired by Impossible Obby to Heaven & the original Troll Obby! 🎁 Stay in game for FREE REWARDS!! πŸ˜‡ 100+ Stages β€” from Easy to IMPOSSIBLE, then to Heaven πŸ˜‡! πŸ”¨ Made with ❀️ by 24hr Games Tags: troll obby to heaven obby to heaven impossible obby to heaven troll obby the troll obby obby parkour platformer obstacle course difficulty chart DCO tower of hell hard obby impossible obby fun obby troll obby escape obby speed run obby fling people obby mega fun obby really easy obby skip stage obby stages heaven ascend IQ IQ TEST SMART

Last updated by the developer 22 May 2026, 13:12 UTC.

0
playing (measured 10 Aug 2026, 16:47 UTC)
197,419
lifetime visits
41%
liked (68 πŸ‘ / 96 πŸ‘Ž)
30,443
favourites (154.2 per 1k visits)
31 March 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Mega Value Bundle
99 R$
Admin Commands
89 R$
Easy Mode
59 R$
Slap Hand
49 R$
Magic Carpet
39 R$
Gravity Coil
19 R$
Speed Coil
14 R$
Instant Respawn
9 R$
VIP
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome153,251 Β· 100.0% win
Winner! Β· progression1,014 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.