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[Game Moved]

[Game Moved]

A Roblox experience owned by Mobile Legends BangBang.

MinigamesENMOBAMobile Legends IPTeam-based combat

Description (written by the developer; not a statement by this register)

Game moved here: https://www.roblox.com/games/137530866501193/Mobile-Legends-Bang-Bang-2 or join the group to access game Support your team to destroy enemy base, choose between healer, fighter, mage, marksman or tank Teamwork is the best strategy in this game Only open for testing purposes

Last updated by the developer 6 May 2026, 16:09 UTC.

0
playing (measured 12 Aug 2026, 13:18 UTC)
22,070
lifetime visits
40%
liked (35 👍 / 52 👎)
90
favourites (4.1 per 1k visits)
31 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Future Gamepass
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

404140.516 August 2026 — 41 % liked5 October 2026 — 40 % liked16 August 20265 October 2026
2 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 09:4940-1
16 Aug 2026, 07:5341first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.