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Kick Ball for Brainrots!⚽

Kick Ball for Brainrots!⚽

A Roblox experience owned by EVERYDAY WE EAT GOOD.

SportsENkickballoffline-earningsbrainrot-meme

Kick Ball for Brainrots!⚽ is a sports experience created on 2026-04-01. It has accumulated 742,335 lifetime visits and 25,380 favorites. Currently, one user is playing. The game holds a 92% like percentage. It features mechanics including ball kicking, brainrot collection, and offline earnings. The title includes a release date of 04/05/26 in its description.

Description (written by the developer; not a statement by this register)

Welcome to Kick Ball for Brainrots! ⚽ Kick the ball through walls! 🏃‍♀️‍➡️Break in and collect brainrots before time runs out! 💥Upgrade your kick power to smash further! 💰Unlock and buy NEW balls! 🔍Discover and unlock NEW WORLDS! ⏳Be fast — each run has a TIME LIMIT! 💤Your Brainrots earn cash OFFLINE! 👍Like the game and join the group for MORE UPDATES! 💻Play on PC, mobile, tablet, or console with full controller support! [[ RELEASE 04 / 05 / 26 ]] @avolvedstu

Last updated by the developer 2 May 2026, 18:28 UTC.

1
playing (measured 10 Aug 2026, 14:23 UTC)
742,335
lifetime visits
92%
liked (1,069 👍 / 93 👎)
25,454
favourites (34.3 per 1k visits)
1 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:233first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Steal Immunity
199 R$
VIP
129 R$
2X Cash
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Kick Ball for Brainrots! · other343,928 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:0192no change
14 Aug 2026, 17:5292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.