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[💔] How Depressed are you?

[💔] How Depressed are you?

A Roblox experience owned by n3xy.

MinigamesENquizmental health awarenesspersonality test

How Depressed are you? is a minigame created on 2026-04-01. It has 1,344,511 lifetime visits and 5,539 favorites. Currently, 36 users are playing. The experience holds a 48% like percentage. The description indicates the game involves answering questions about knowledge and screen time to determine a mood status. Tags include Sad, Depressed, test, quiz, and Cry.

Description (written by the developer; not a statement by this register)

Find out how depressed you are! 🔥 Answer 25 questions about how your knowledge, screen time, etc 💔are you fine,alright,sad or depressed 👍Like the game 🥺, Or dont, thanks for playing anyways <3 Note: this is only for fun, none of these questions mean your actually depressed 😅 Tags: Sad, Depressed, test,quiz, Cry

Last updated by the developer 29 Jul 2026, 19:40 UTC.

36
playing (measured 11 Aug 2026, 11:46 UTC)
1,344,511
lifetime visits
49%
liked (1,702 👍 / 1,760 👎)
7,756
favourites (5.8 per 1k visits)
1 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:4619first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

tip
36 R$
sugaruga
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome1,559,185 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

484948.514 August 2026 — 48 % liked24 August 2026 — 49 % liked3 September 2026 — 49 % liked13 September 2026 — 49 % liked23 September 2026 — 49 % liked3 October 2026 — 49 % liked13 October 2026 — 49 % liked23 October 2026 — 49 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:5149no change
13 Oct 2026, 15:5049no change
3 Oct 2026, 15:4949no change
23 Sept 2026, 15:4849no change
13 Sept 2026, 15:2349no change
3 Sept 2026, 15:2049no change
24 Aug 2026, 13:3149+1
14 Aug 2026, 13:3148first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.