Clean Junkyards for Cards!
A Roblox experience owned by Junkyard Crew.
SimulatorENjunkyard cleaningcard collectionupgrade mechanics
Description (written by the developer; not a statement by this register)
🎁 Reach 1,000 Likes and we'll release an ULTRA RARE collectible that cannot be found anywhere in the junkyard! 🗑️ The junkyard is overflowing! Grab your bucket and clean it all up! 🪣 Collect piles of junk 💰 Sell junk for Cash and upgrade your abilities 🔓 Unlock new areas and explore deeper 💎 Find rare treasures hidden in the junk 🃏 Collect rare cards and grow your collection 🎒 Unlock better buckets and clean even faster 🏆 Clear the entire junkyard!
Last updated by the developer 6 Sept 2026, 10:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 8 Sept 2026, 04:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 18 Sept 2026, 04:08 | 69 | +2 |
| 8 Sept 2026, 04:08 | 67 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.