Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Clean Junkyards for Cards!

Clean Junkyards for Cards!

A Roblox experience owned by Junkyard Crew.

SimulatorENjunkyard cleaningcard collectionupgrade mechanics

Description (written by the developer; not a statement by this register)

🎁 Reach 1,000 Likes and we'll release an ULTRA RARE collectible that cannot be found anywhere in the junkyard! 🗑️ The junkyard is overflowing! Grab your bucket and clean it all up! 🪣 Collect piles of junk 💰 Sell junk for Cash and upgrade your abilities 🔓 Unlock new areas and explore deeper 💎 Find rare treasures hidden in the junk 🃏 Collect rare cards and grow your collection 🎒 Unlock better buckets and clean even faster 🏆 Clear the entire junkyard!

Last updated by the developer 6 Sept 2026, 10:16 UTC.

0
playing (measured 8 Sept 2026, 04:07 UTC)
10,243
lifetime visits
69%
liked (42 👍 / 19 👎)
589
favourites (57.5 per 1k visits)
1 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 04:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

QuantumVault
699 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome7,775 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6769688 September 2026 — 67 % liked18 September 2026 — 69 % liked8 September 202618 September 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Sept 2026, 04:0869+2
8 Sept 2026, 04:0867first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.