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ROLL. [RNG & Aura]

ROLL. [RNG & Aura]

A Roblox experience owned by BateryGames.

SimulatorENRNG SimulatorAura CollectionSol's RNG Clone

Description (written by the developer; not a statement by this register)

ROLL. [RNG & AURAS] 💎✨ Welcome to the ultimate RNG Simulator! Roll, unlock mind-blowing Auras, and dominate the leaderboards! FEATURES: 🎲 INFINITE ROLLS: No limits, just pure luck! ✨ 50+ MYSTICAL AURAS: Can you find the 1M+ rarity drops? 💎 DIAMOND ECONOMY: Grind diamonds and upgrade your luck! 🎞️ CINEMATIC DROPS: Insane cutscenes for the rarest rolls! 🕺 SERVER EVENTS: Look out for Admin Discos & Diamond Parties! 👥 CLANS: Create Clans and become the "Strongest" Clan in the whole game! Roblox Plus Benefits: Free Lucky and Ultra Lucky Gamepass!🍀 Like and Favorite for more updates! 👍 Made by Breiwalker (solo dev)🫡 Tags: RNG, Aura, Roll, Simulator, Collect, Diamonds, Rare, Luck, Sol, Pets, Lucky, Fun, Clicker, Tycoon, Hatch, Egg, Anime, Flex, Easy, Clans, Mobile, Sol's RNG, Pets Go

Last updated by the developer 16 Aug 2026, 16:19 UTC.

0
playing (measured 24 Aug 2026, 04:23 UTC)
1,122
lifetime visits
75%
liked (3 👍 / 1 👎)
11
favourites (9.8 per 1k visits)
1 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 04:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Always Golden Dice!
299 R$
Ultra Lucky!
99 R$
3 Booths
29 R$
Lucky!
29 R$
Auto Roll
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome450 · 100.0% win
You finished the Tutorial! · welcome156 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.