[2.0] FIVE NPCS ARE BECOMING SMART
A Roblox experience owned by DISRUPTORY GAMES.
HorrorENsurvival horrorfive nights at freddy's parodycamera monitoring
[2.0] FIVE NPCS ARE BECOMING SMART is a horror experience created on 2026-04-01. The game has accumulated 756,448 lifetime visits and 4,124 favorites. Currently, zero users are playing. The title holds an 83% like percentage based on user ratings. No specific player count or active engagement metrics are recorded beyond the lifetime visit total.
Description (written by the developer; not a statement by this register)
One day, an old friend calls in a favor, and you suddenly find yourself spending five nights™ at Non-Player Cooperative's state-of-the-art containment facility! Monitor the cameras, watch the hallway, check the closet, and never, EVER let the scrubbers go down... or else.
Last updated by the developer 5 Jun 2026, 21:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:03 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 17:50 | 83 | no change |
| 14 Aug 2026, 17:47 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.