Thinking Town - [NEW HITBOX]
A Roblox experience owned by 无思小镇[官方社区].
AdventureENescapecombatrelaxation
Description (written by the developer; not a statement by this register)
[Version: v1001] You accidentally came to this town. You found that you can't escape from here no matter what you do. Do you plan to live here or try to escape from here by any means necessary? The game is inspired by Moon Run Town. This game is a fan work of Moon Run Town. Thank you for your support and love. We will strive to do better! The game is a combination of combat and relaxation. You can join us: (check the group number in the game) Please follow the Roblox API rules and in-game rules! [We ignore any malicious actions!]
Last updated by the developer 13 Aug 2026, 06:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 06:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 15:16 | 30 | -1 |
| 15 Aug 2026, 15:03 | 31 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.