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Thinking Town - [NEW HITBOX]

Thinking Town - [NEW HITBOX]

A Roblox experience owned by 无思小镇[官方社区].

AdventureENescapecombatrelaxation

Description (written by the developer; not a statement by this register)

[Version: v1001] You accidentally came to this town. You found that you can't escape from here no matter what you do. Do you plan to live here or try to escape from here by any means necessary? The game is inspired by Moon Run Town. This game is a fan work of Moon Run Town. Thank you for your support and love. We will strive to do better! The game is a combination of combat and relaxation. You can join us: (check the group number in the game) Please follow the Roblox API rules and in-game rules! [We ignore any malicious actions!]

Last updated by the developer 13 Aug 2026, 06:45 UTC.

0
playing (measured 13 Aug 2026, 06:53 UTC)
67,518
lifetime visits
30%
liked (73 👍 / 171 👎)
267
favourites (4.0 per 1k visits)
1 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First time playing! · welcome259 · 59.4% win
Helpful · other14 · 4.6% win
Killer · other3 · 2.3% win
Blacksmith · progression0 · 0.00% win
Farmer · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

303130.515 August 2026 — 31 % liked25 August 2026 — 30 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–31 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:1630-1
15 Aug 2026, 15:0331first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.