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Burn Walls For Brainrots!

Burn Walls For Brainrots!

A Roblox experience owned by WiGo Studios.

TycoonENbrainrotidlerebirth

Burn Walls For Brainrots! is a tycoon experience created on 2026-04-01. It has 2,332,791 lifetime visits and 6,112 favorites. Currently, 25 users are playing. The game holds a 96% like percentage. Players burn walls to collect Brainrots, upgrade equipment, and rebirth for income multipliers. Offline earnings are available.

Description (written by the developer; not a statement by this register)

Welcome to Burn Walls For Brainrots! 🔥 Burn walls to find rare Brainrots and earn money! Upgrade your flamethrower and rebirth for bigger income! How to play: 🔥 Burn through walls with your flamethrower 🧠 Collect hidden Brainrots behind the walls 💰 Place them on stands for passive income ⬆️ Upgrade your power, speed and carry capacity 🔁 Rebirth for permanent income multipliers 🌍 Progress through worlds with rarer Brainrots 💤 Earn cash even while offline! 👍 Like and favorite to support us — join the group for bonus rewards!

Last updated by the developer 26 Jul 2026, 18:23 UTC.

25
playing (measured 10 Aug 2026, 14:20 UTC)
2,332,791
lifetime visits
96%
liked (3,852 👍 / 173 👎)
6,410
favourites (2.7 per 1k visits)
1 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2025first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God VIP
749 R$
Ultra VIP
599 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Wall Burned! · progression1,181,970 · 100.0% win
World 6 Unlocked! · progression45,974 · 8.8% win
Met the Creator! · welcome353 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:1596no change
13 Oct 2026, 11:0896no change
3 Oct 2026, 11:0796no change
23 Sept 2026, 11:0796no change
13 Sept 2026, 11:0696no change
3 Sept 2026, 11:0596no change
24 Aug 2026, 08:0896no change
14 Aug 2026, 08:0896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.