Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Burn Walls For Brainrots!

Burn Walls For Brainrots!

A Roblox experience owned by WiGo Studios.

TycoonENbrainrotidlerebirth

Burn Walls For Brainrots! is a tycoon experience created on 2026-04-01. It has 2,332,791 lifetime visits and 6,112 favorites. Currently, 25 users are playing. The game holds a 96% like percentage. Players burn walls to collect Brainrots, upgrade equipment, and rebirth for income multipliers. Offline earnings are available.

Description (written by the developer; not a statement by this register)

Welcome to Burn Walls For Brainrots! 🔥 Burn walls to find rare Brainrots and earn money! Upgrade your flamethrower and rebirth for bigger income! How to play: 🔥 Burn through walls with your flamethrower 🧠 Collect hidden Brainrots behind the walls 💰 Place them on stands for passive income ⬆️ Upgrade your power, speed and carry capacity 🔁 Rebirth for permanent income multipliers 🌍 Progress through worlds with rarer Brainrots 💤 Earn cash even while offline! 👍 Like and favorite to support us — join the group for bonus rewards!

Last updated by the developer 26 Jul 2026, 18:23 UTC.

25
playing (measured 10 Aug 2026, 14:20 UTC)
2,332,791
lifetime visits
96%
liked (3,852 👍 / 173 👎)
6,410
favourites (2.7 per 1k visits)
1 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2025first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God VIP
749 R$
Ultra VIP
599 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Wall Burned! · progression1,181,970 · 100.0% win
World 6 Unlocked! · progression45,974 · 8.8% win
Met the Creator! · welcome353 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:1596no change
13 Oct 2026, 11:0896no change
3 Oct 2026, 11:0796no change
23 Sept 2026, 11:0796no change
13 Sept 2026, 11:0696no change
3 Sept 2026, 11:0596no change
24 Aug 2026, 08:0896no change
14 Aug 2026, 08:0896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.