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[UPD 1.1] Brainrot Rush Tycoon

[UPD 1.1] Brainrot Rush Tycoon

A Roblox experience owned by Rooftop Rain Studio.

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Description (written by the developer; not a statement by this register)

🔧 Bug Fixes & Improvements [UPD 1.1] - Fixed the Speed Coil & Gravity Coil - Fixed various general bugs - 🎉 Gamepasses now 50% cheaper - 🧠 All Brainrots now 50% cheaper Collect rare Brainrots, place them on your plot, earn cash, upgrade your base, rebirth, and survive massive tsunami waves! ⚡ Survive Normal, Fast, Mega, Split, Chaos, and Apocalypse waves 🧠 Collect Common, Rare, Legendary, Secret, and Godly Brainrots 🌦️ Find Weather Tokens during special weather events 🛠️ Use the Forge to reroll traits and mutations 🎁 Open Lucky Blocks for exclusive Brainrots 🔁 Rebirth to grow stronger every run 🏆 Climb the leaderboards and build the best Brainrot base!

Last updated by the developer 14 Aug 2026, 17:58 UTC.

0
playing (measured 21 Aug 2026, 01:22 UTC)
818
lifetime visits
64%
liked (7 👍 / 4 👎)
8
favourites (9.8 per 1k visits)
1 April 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 01:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Base Skin Rainbow
699 R$
2x Diamonds/Rebirth
399 R$
Base Skin Galaxy
299 R$
2x Speed
299 R$
WeatherToken Magnet
249 R$
2x Money
199 R$
VIP+
199 R$
2x WeatherTokens
149 R$
Base Skin Toxic
99 R$
VIP
99 R$
Pro Pack
99 R$
Base Skin Frost
49 R$
Base Skin Lava
19 R$
Starter Pack
19 R$
Autocollect
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sel · progression29 · 0.00% win
67 · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.