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Build Everywhere! [🔨]

Build Everywhere! [🔨]

A Roblox experience owned by Temich.

Sandbox & buildingENcreative buildingcollaborativesandbox

Build Everywhere! [🔨] is a sandbox building experience from 2026 with over 14.6 million lifetime visits. It records 1,321 playing now, a like rating of 67%, over 1.7 million favourites.

Description (written by the developer; not a statement by this register)

Welcome to Build Everywhere 🚧 Builds save in FREE private servers! 💾 🎨 Build anything you can imagine! 🏗️ Create huge bases and awesome creations! 📩 Invite your friends and build together! 😄 Have fun and be creative! 👍 Like & ⭐ Favorite the game if you enjoyed it!

Last updated by the developer 7 Nov 2026, 17:19 UTC.

97
playing (measured 11 Nov 2026, 05:52 UTC)
16,160,684
lifetime visits
64%
liked (1,849 👍 / 1,050 👎)
2,013,378
favourites (124.6 per 1k visits)
1 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97660378.521 October 202611 November 2026
500 measurements spanning 21 days, net -293. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 13–744 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
11 Nov 2026, 05:5297-5
11 Nov 2026, 04:50102-12
11 Nov 2026, 03:50114-23
11 Nov 2026, 02:50137-23
11 Nov 2026, 01:50160-1
11 Nov 2026, 00:50161-18
10 Nov 2026, 23:50179+6
10 Nov 2026, 22:50173+26
10 Nov 2026, 21:50147-8
10 Nov 2026, 20:50155+10
10 Nov 2026, 19:50145-3
10 Nov 2026, 18:50148+4
10 Nov 2026, 17:50144-31
10 Nov 2026, 16:50175+24
10 Nov 2026, 15:50151+8
10 Nov 2026, 14:50143+15
10 Nov 2026, 13:50128-22
10 Nov 2026, 12:50150-10
10 Nov 2026, 11:50160+43
10 Nov 2026, 10:50117first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Violence (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Infinity TNT
1,090 R$
Flying Carpet
67 R$
Rocket Laucher
59 R$
Fly [OP]
49 R$
Freeze Ray Gun
39 R$
Sprint!
19 R$
Glass Pack [12]
19 R$
Paint
18 R$
Sword!
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,308,842 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

64686614 August 202612 November 2026
1942 measurements spanning 90 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–69 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1942
Measured (UTC)% likedChange
12 Nov 2026, 02:4564no change
11 Nov 2026, 05:5264no change
11 Nov 2026, 04:5064no change
11 Nov 2026, 03:5064no change
11 Nov 2026, 02:5064no change
11 Nov 2026, 01:5064no change
11 Nov 2026, 00:5064no change
10 Nov 2026, 23:5064no change
10 Nov 2026, 22:5064no change
10 Nov 2026, 21:5064no change
10 Nov 2026, 20:5064no change
10 Nov 2026, 19:5064no change
10 Nov 2026, 18:5064no change
10 Nov 2026, 17:5064no change
10 Nov 2026, 16:5064no change
10 Nov 2026, 15:5064no change
10 Nov 2026, 14:5064no change
10 Nov 2026, 13:5064no change
10 Nov 2026, 12:5064no change
10 Nov 2026, 11:5064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.