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Dormant State [HORROR]

Dormant State [HORROR]

A Roblox experience owned by Kalishnikov Studios.

HorrorENhorrorfpspvp

Description (written by the developer; not a statement by this register)

Dormant State is a horror/fps game featuring both story mode and open-world PvP (TBA). Play alone or with up to 4 players. Find the truth, face your delusions, and fight to secure your survival in Dormant State. MercuryKalishnikov — Programming & UI Sunlesssteel — Architecture & Animation NOTE: • THIS GAME IS STILL WORK IN PROGRESS AND HIGHLY SUBJECT TO CHANGE • More Chapters and Modes will be added in the future • PvP mode is still in development and will release in a future update JOIN OUR COMMUNICATIONS TO FOLLOW AND SUPPORT! Like the game if you enjoyed.

Last updated by the developer 5 Aug 2026, 13:21 UTC.

0
playing (measured 10 Aug 2026, 21:01 UTC)
4,136
lifetime visits
68%
liked (42 👍 / 20 👎)
204
favourites (49.3 per 1k visits)
1 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[LIMITED] Golden Bundle
750 R$
Dragonic Bundle
750 R$
Early Supporter
350 R$
+50 Health [STORY EXCLUSIVE]
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Futile Operation · progression1,334 · 0.00% win
Try Again. · progression379 · 0.00% win
Déjà Vu · progression82 · 0.00% win
Lovers Will · collection28 · 0.00% win
Nepenthe Apodoché · progression19 · 0.00% win
And So It Goes · progression8 · 0.00% win
Full Circle · progression6 · 0.00% win
Liminal Messaging · other5 · 0.00% win
Self Reflection · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.