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[BLEACH] Find The Demon Slayer 2⚔️

[BLEACH] Find The Demon Slayer 2⚔️

A Roblox experience owned by BlueLemonade Studio.

AdventureENanimehidden objectcollection

Description (written by the developer; not a statement by this register)

Step into a world inspired by Demon Slayer and hunt down all the hidden characters across unique maps! 🗺️ From the same creator of Find The Demon Slayer⚔️ ⚔️ Explore different locations 🔍 Find hidden secret characters 🏆 Unlock exclusive titles and Avatars Do you have what it takes to find them all and become the ultimate slayer? 👀 ✨ Regular updates 👍 Like & Favorite to support the game!

Last updated by the developer 8 Aug 2026, 20:43 UTC.

1
playing (measured 11 Aug 2026, 09:02 UTC)
7,622
lifetime visits
92%
liked (55 👍 / 5 👎)
87
favourites (11.4 per 1k visits)
1 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gogeta Blue Avatar
1,499 R$
Event Pack
249 R$
Madara Avatar
199 R$
Aizen Avatar
199 R$
David Avatar
199 R$
Bleach Event
199 R$
Jujutsu Kaisen Event
199 R$
Obito Avatar
149 R$
Rukia Bankai
149 R$
Gojo Avatar
149 R$
Goku Avatar
149 R$
x2 Energy
129 R$
x2 Energy Speed
129 R$
Yoriichi
99 R$
Enmu Avatar
49 R$
Suma Avatar
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Find The Demon Slayer 2! · welcome660 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

92949317 August 2026 — 94 % liked27 August 2026 — 92 % liked16 September 2026 — 93 % liked26 September 2026 — 92 % liked6 October 2026 — 92 % liked17 August 20266 October 2026
5 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 16:2092no change
26 Sept 2026, 16:1992-1
16 Sept 2026, 15:0493+1
27 Aug 2026, 14:5292-2
17 Aug 2026, 14:4994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.