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Clone Wars: Enmity

Clone Wars: Enmity

A Roblox experience owned by [SGR] | The Galactic Republic.

ShooterENStar WarsSci-FiVehicle Combat

Description (written by the developer; not a statement by this register)

Clone Wars: Enmity 🚩 ▬▬▬▬▬ ▬▬▬▬▬ ▬▬▬▬▬ 【𝐆𝐄𝐍𝐄𝐑𝐀𝐋 𝐈𝐍𝐅𝐎𝐑𝐌𝐀𝐓𝐈𝐎𝐍】 [: In the Galactic Enmity, You must fight to survive in this treacherous time. Become a droid, member of Deathwatch or a Noble senator of the republic!:] 💥Choose your loadouts 🚀Command various vehicles 🎨Use accessories 🪐Explore multiple planets on a planetary scale 👨🏻‍🤝‍👨🏻Fight with other members in organised raids/operations ▬▬▬▬▬ ▬▬▬▬▬ ▬▬▬▬▬ If you like the game, be sure to like and favorite it! 👍 ▬▬▬▬▬ ▬▬▬▬▬ ▬▬▬▬▬ Join the Republic! 💥 https://www.roblox.com/groups/162415764

Last updated by the developer 12 Aug 2026, 07:03 UTC.

0
playing (measured 12 Aug 2026, 07:23 UTC)
1,847
lifetime visits
95%
liked (18 👍 / 1 👎)
26
favourites (14.1 per 1k visits)
1 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate III
5,000 R$
Donate II
2,000 R$
Faction Owner
1,100 R$
Donate I
1,000 R$
Lightsaber
550 R$
Custom Morph
530 R$
Westar Pack
500 R$
Jetpack
450 R$
Bowcaster
360 R$
Z-6
350 R$
Stealth DC-19
300 R$
CR-2
250 R$
DLT-19
210 R$
Dual DC-17
125 R$
DP-23
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Kashyyyk! · welcome245 · 11.4% win
Meet the Owner · other126 · 11.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

93959419 August 2026 — 93 % liked29 August 2026 — 95 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 00:4695+2
19 Aug 2026, 00:1993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.