GO GET CHICKEN π
A Roblox experience owned by DEBUZ.
AdventureENco-opzombie survivalobjective-based
GO GET CHICKEN π is an adventure experience created on 2026-04-02. It currently has 279 players online. The game has accumulated 2,433,588 lifetime visits. It holds a 91% like percentage. There are 5,725 favorites recorded. The description mentions co-op gameplay for 1-4 players.
Description (written by the developer; not a statement by this register)
BUGS & CHANGES MAY HAPPEN. THATβS PART OF THE CO-OP CHAOS. GO GET CHICKEN ππβ¨ Chill co-op for 1-4 players. Roam the zone, find the chickens, and make it back to the truck together. Preferably alive. Latest Update β¨ (08/13/2026) New Content β’ Added a new Class β Scrap Hero π§ βοΈ Update (08/05/2026) New Content β’ Added the Supply Shop and Loadout System β Purchase and equip items before starting a run ποΈ π β’ Added a new Map β Wonder Park can appear starting from Zone 21 π‘ β’ Added the Clown Zombie β Appears exclusively in Wonder Park π€‘ πΊοΈ Random Zones π² Fun Events π³οΈ Vote Truck Upgrades π Play Your Role Jump in, do the objective, and hope the truck is still there ππβ¨
Last updated by the developer 19 Aug 2026, 07:13 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Aug 2026, 21:50 | 84 | -58 |
| 23 Aug 2026, 20:50 | 142 | -16 |
| 23 Aug 2026, 19:50 | 158 | -15 |
| 23 Aug 2026, 18:50 | 173 | +15 |
| 23 Aug 2026, 17:50 | 158 | no change |
| 23 Aug 2026, 16:50 | 158 | -10 |
| 23 Aug 2026, 15:50 | 168 | -11 |
| 23 Aug 2026, 14:50 | 179 | +20 |
| 23 Aug 2026, 13:50 | 159 | -22 |
| 23 Aug 2026, 12:50 | 181 | -7 |
| 23 Aug 2026, 11:50 | 188 | +40 |
| 23 Aug 2026, 10:50 | 148 | -4 |
| 23 Aug 2026, 09:50 | 152 | -66 |
| 23 Aug 2026, 08:50 | 218 | +55 |
| 23 Aug 2026, 07:50 | 163 | +14 |
| 23 Aug 2026, 06:50 | 149 | -19 |
| 23 Aug 2026, 05:50 | 168 | -5 |
| 23 Aug 2026, 04:50 | 173 | -26 |
| 23 Aug 2026, 03:50 | 199 | -1 |
| 23 Aug 2026, 02:50 | 200 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 11:06 | 92 | no change |
| 13 Oct 2026, 11:05 | 92 | no change |
| 3 Oct 2026, 11:04 | 92 | +1 |
| 23 Sept 2026, 11:04 | 91 | no change |
| 13 Sept 2026, 11:03 | 91 | no change |
| 3 Sept 2026, 11:02 | 91 | no change |
| 24 Aug 2026, 08:17 | 91 | no change |
| 23 Aug 2026, 21:50 | 91 | no change |
| 23 Aug 2026, 20:50 | 91 | no change |
| 23 Aug 2026, 19:50 | 91 | no change |
| 23 Aug 2026, 18:50 | 91 | no change |
| 23 Aug 2026, 17:50 | 91 | no change |
| 23 Aug 2026, 16:50 | 91 | no change |
| 23 Aug 2026, 15:50 | 91 | no change |
| 23 Aug 2026, 14:50 | 91 | no change |
| 23 Aug 2026, 13:50 | 91 | no change |
| 23 Aug 2026, 12:50 | 91 | no change |
| 23 Aug 2026, 11:50 | 91 | no change |
| 23 Aug 2026, 10:50 | 91 | no change |
| 23 Aug 2026, 09:50 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.