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R$ Obby

R$ Obby

A Roblox experience owned by BetaGames.

ObbyENobbyfake-robuxmanual-transfer

Description (written by the developer; not a statement by this register)

Warning – Please Read Before Playing Winning the obby gives you 500 Echoes. These Echoes can be requested for conversion into Robux. Important information: Robux are not automatically delivered. All transfers are handled manually, so delays are normal. You may not receive Robux immediately. Robux are not guaranteed. This system is meant to give players a chance to receive Robux, not a promise. There are multiple reasons why a request may be denied. Requests may be rejected for reasons including: - Sending too many transfer requests in a short time (example: transferring 100 Echoes more than 10 times within 24 hours) - Cheating, hacking, or using unintended mechanics (such as flying or glitches) - Errors during processing - Limits or lack of available funds on our side Support: If you followed all rules and did not receive anything after 30 days, you can contact us for a review.

Last updated by the developer 1 Jun 2026, 22:00 UTC.

0
playing (measured 15 Aug 2026, 08:00 UTC)
1,045
lifetime visits
100%
liked (12 👍 / 0 👎)
99
favourites (94.7 per 1k visits)
2 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 08:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
799 R$
Flying carpet
299 R$
Slap Hand
27 R$
Headless & korblox
18 R$
Morph Character
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You won! · progression25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.