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Highrise Rush 2

Highrise Rush 2

A Roblox experience owned by City's Summit.

OtherENarchiveapril fools

Description (written by the developer; not a statement by this register)

archive of the april fools update

Last updated by the developer 10 Aug 2026, 18:20 UTC.

1
playing (measured 10 Aug 2026, 20:07 UTC)
3,290
lifetime visits
90%
liked (64 👍 / 7 👎)
44
favourites (13.4 per 1k visits)
2 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

giant squid · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.518 August 2026 — 91 % liked28 August 2026 — 90 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 08:1690-1
18 Aug 2026, 08:0791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.