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Evil Zenless maze experience

Evil Zenless maze experience

A Roblox experience owned by Wolfs world :D.

HorrorENhorrorZenless Zone Zeromaze

Description (written by the developer; not a statement by this register)

EVIL A roblox silly horror game based off a game called "Zenless zone zero" made by Hoyoverse/miHoYo (Credits go to them) ❗️⚠️ - GAME WARNINGS, just in case this game has: LOUD NOISES, FLASHING LIGHTS, HORROR THEMES, MILD SCREEN EFFECTS(Screen shaking in certain areas may be eye straining) ❗️⚠️ This is almost a april fools game/meme game so it is intended to not be taken seriously so it may not look that great nor get updates often. 🛠️ - Development started 4/2/26 🌐 - Controls(Game has automatic mobile support and console support) F - Flashlight G - Emote Wheel C - Slide/Crouch Spacebar - Bhop 📜- Disclaimer This also is most likely a passion project, I do not wish to disrespect the developers and take any money from them. Group: Wolfs world :D (Join if you would like to add suggestions or simply support!)

Last updated by the developer 23 Apr 2026, 17:21 UTC.

0
playing (measured 24 Aug 2026, 04:52 UTC)
799
lifetime visits
100%
liked (28 👍 / 0 👎)
17
favourites (21.3 per 1k visits)
2 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 04:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Die to the hungry kitty cat, Jufufu · other78 · 0.00% win
Survive the Agents wrath(Survive a Bloodmoon) · progression31 · 0.00% win
Survive a Power outage... · other25 · 0.00% win
Survive the ones on top of all (Void hunter event) · progression18 · 0.00% win
Die to the short fox, Miyabi0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.